---
url: "https://www.reddit.com/r/vibecoding/comments/1x6obts/making_the_first_boss_of_my_game_devlog/"
title: Making the First Boss of my Game | Devlog
source_kind: reddit
subreddit: vibecoding
author: Terrible-Software165
captured: "2026-10-21T19:26:15+00:00"
comment_tree: false
topics: [built-with-ai, games, vibe-coding]
summary: A devlog documenting the design and implementation of the first boss in a rail shooter game built with Three.js and Claude.
status: ok
---

Hey guys, I'm making a rail shooter (like Star Fox) and documenting its development for those working on a game who want to learn more about the workflow.
In this video, I'll tell you about the development of the first boss, its design, its three phases, attacks, environment, etc.
Devlog Boss Fight : youtube.com/watch?v=NsZRfjOK_-Y&t
If you find these types of videos useful or entertaining, it would help me a lot if you subscribed, left a comment/like, or simply watched it. Thanks guys!
BTW this is made in Threejs, with Claude (Opus 5.5 in this case), the 3D character models are made in Blender.