---
url: "https://www.reddit.com/r/vibecoding/comments/1wayao9/vibecoded_horror_game_with_fable_51/"
title: vibecoded horror game with Fable 5.1
source_kind: reddit
subreddit: vibecoding
author: oxmannnn
captured: "2026-10-21T21:45:08+00:00"
comment_tree: true
topics: [built-with-ai, fable, three-js, voxel-horror]
summary: A developer created a procedural voxel survival-horror game in 2 hours using one Fable 5.1 prompt, running in-browser with no downloaded assets.
status: ok
---

It took me around 2 hours to make an isometric survival-horror set in a drowned town, rendered entirely from procedural voxels in Three.js.
There is no art pipeline and nothing to download: every building, car, sign, page, puddle and drowned thing is generated in code when the chapter loads, and all sound is synthesised on the fly.
It runs in a browser tab at the vsync cap on a mid-range laptop GPU.
Also this was from 1 prompt, Fable 5.1 MAX effort
Prompt: Create me an indie-game with: isometric camera, voxel art style with realistic shading and reflective wet floors, a character in an interesting scene. Survival horror setting (like Silent Hill, Resident Evil, early Dead Space). Three.js in browse without any downloaded assets. Controls: click to move the character, camera follows; drag to rotate camera; scroll to zoom. Create a campaign, lore and 3 locations. Character movement in a limited space.

Open-source: github.com/winchxyz/vesper-street

---

## Comments

**Insomnium_111:** Was it just fable 5.1 or did you have blender or 3d ai mcp’s?

**oxmannnn:** just fable

**SquadGoo:** Wow

**CycleMother2006:** OK I like the style here. Obviously a slew of issues (to be expected from any kind of one shot) but I dig the atmosphere when juxtaposed with voxels. Like.. Could use a modern day Lego Max Payne or Heavy Rain or something.

**randominternetfren:** In a web browser?

**oxmannnn:** yes

**Friendly_Cat5336:** Can I ask, how many tokens consumption for generate that game?

**oxmannnn:** hard to count, because I am not using API
